// Copyright (c) 2011, Jerzy Chalupski
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Jerzy Chalupski nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL JERZY CHALUPSKI BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

import Qt 4.7

Item {
    width: childrenRect.width
    height: childrenRect.height

    OldschoolLcd {
        id: egg
        imageSource: "graphics/lifecounter.png"
    }

    SequentialAnimation {
        id: blinkingAnimation
        loops: Animation.Infinite

        PropertyAction { target: egg; property: "lit"; value: true }
        PauseAnimation { duration: 15 * tick }
        PropertyAction { target: egg; property: "lit"; value: false }
        PauseAnimation { duration: 5 * tick }
    }

    states: [
        State {
            name: ""
            PropertyChanges { target: egg; lit: false }
        },

        State {
            name: "blinking"
            PropertyChanges { target: blinkingAnimation; running: true }
        },

        State {
            name: "broken"
            PropertyChanges { target: egg; lit: true }
        }
    ]
}
